| Server Down | |
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Author | Message |
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redy
Posts : 4 Join date : 2012-04-15
| Subject: Server Down Wed Apr 25, 2012 6:30 am | |
| Hi is the server down, i can not get on it? | |
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skills071
Posts : 21 Join date : 2012-04-09 Age : 25 Location : Melbourne, Australia
| Subject: Re: Server Down Wed Apr 25, 2012 7:54 am | |
| - reddy wrote:
- Hi is the server down, i can not get on it?
Yeps, its down, and both Screek and Dardas are at school. Just wait a bit and hopefully it will turn back on soon. | |
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skills071
Posts : 21 Join date : 2012-04-09 Age : 25 Location : Melbourne, Australia
| Subject: Re: Server Down Wed Apr 25, 2012 8:55 am | |
| - reddy wrote:
- Hi is the server down, i can not get on it?
Back up now. | |
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redy
Posts : 4 Join date : 2012-04-15
| Subject: Re: Server Down Wed Apr 25, 2012 10:38 am | |
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skills071
Posts : 21 Join date : 2012-04-09 Age : 25 Location : Melbourne, Australia
| Subject: Re: Server Down Wed Apr 25, 2012 10:48 am | |
| - reddy wrote:
- I think its down again.
=.= i give up... | |
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Ghost
Posts : 17 Join date : 2012-03-30
| Subject: Re: Server Down Wed Apr 25, 2012 11:06 am | |
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skills071
Posts : 21 Join date : 2012-04-09 Age : 25 Location : Melbourne, Australia
| Subject: Re: Server Down Wed Apr 25, 2012 11:09 am | |
| - Ghost wrote:
- haiz i though it 24/7 TT
somebody is crashings it. | |
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Ghost
Posts : 17 Join date : 2012-03-30
| Subject: Re: Server Down Wed Apr 25, 2012 11:19 am | |
| who my town got crash too TT | |
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redy
Posts : 4 Join date : 2012-04-15
| Subject: Re: Server Down Wed Apr 25, 2012 11:28 am | |
| - skills071 wrote:
- Ghost wrote:
- haiz i though it 24/7 TT
somebody is crashings it. hackers???? | |
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skills071
Posts : 21 Join date : 2012-04-09 Age : 25 Location : Melbourne, Australia
| Subject: Re: Server Down Wed Apr 25, 2012 11:31 am | |
| - reddy wrote:
- skills071 wrote:
- Ghost wrote:
- haiz i though it 24/7 TT
somebody is crashings it. hackers???? idk | |
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Guest Guest
| Subject: Re: Server Down Wed Apr 25, 2012 5:02 pm | |
| Dont worry if the server is down just get another activity and check in after some time. It will be on cause Screek or Dardas will restart it. |
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Screek Admin
Posts : 70 Join date : 2012-03-18 Age : 28 Location : Singapore
| Subject: Recent crashes to bukkit Wed Apr 25, 2012 5:53 pm | |
| Since the release of Minecraft 1.2.5, activity around the project has seen a significant slow down and we hope that this short announcement will help clear things up. Despite the recent new additions to the team and the team being eager to get new features and more improvements added to the project, we were quickly made aware of a potential performance issue in our latest Recommended Build, CraftBukkit 1.2.5-R.10. Since it is unacceptable to have a Recommended Build that has a significant performance issue present in it, I immediately froze development on the project and had all our resources redirected to discovering the cause of and resolving the issue of poor performance. After countless sleepless nights of going through our changes, build by build, we're happy to report that we believe we've tracked down and fixed most of the causes of high CPU usage within our code. Utilising the powerful profiling tool YourKit Java Profiler (which the company has kindly provided to us in support of the project), we were not only able to track down the initial cause of the significantly poor performance but were also able to devise some optimisations and improvements we could make to our code to provide server admins with a better server running experience on top of that. YourKit Java Profiler enabled us to follow the execution of our code and determine what parts of it were taking up more CPU time than it should, giving us the opportunity to replace the inefficient code with a better alternative. Some improvements include: - Optimised and improved the entity collision fix. - Added new ability to set spawn limits per creature type (animal, water animal, monster) Possible planned improvements include: - Investigating more avenues for optimization - Optimised handling of events by only setting them up if a plugin is listening to the event. Until we're happy with how these optimisations perform, the project will remain under a code freeze and the changes will remain purely within development builds. As soon as we're certain everything is good to go, we'll promote a Recommended Build for everyone to update to. Once we're certain the new Recommended Build is performing properly, we'll resume our normal development style. We've promoted a Beta Build containing our attempts to address the performance issues and hope you'll help us test them out to bring us closer to a new Recommended Build sooner: http://goo.gl/HSFoUAs always, thanks for your continued support and patience while we worked through the reported issues. You guys are truly awesome and we wouldn't be here without you. Thanks for everything! | |
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Ghost
Posts : 17 Join date : 2012-03-30
| Subject: Re: Server Down Thu Apr 26, 2012 8:44 am | |
| - Screek wrote:
Since the release of Minecraft 1.2.5, activity around the project has seen a significant slow down and we hope that this short announcement will help clear things up. Despite the recent new additions to the team and the team being eager to get new features and more improvements added to the project, we were quickly made aware of a potential performance issue in our latest Recommended Build, CraftBukkit 1.2.5-R.10. Since it is unacceptable to have a Recommended Build that has a significant performance issue present in it, I immediately froze development on the project and had all our resources redirected to discovering the cause of and resolving the issue of poor performance.
After countless sleepless nights of going through our changes, build by build, we're happy to report that we believe we've tracked down and fixed most of the causes of high CPU usage within our code. Utilising the powerful profiling tool YourKit Java Profiler (which the company has kindly provided to us in support of the project), we were not only able to track down the initial cause of the significantly poor performance but were also able to devise some optimisations and improvements we could make to our code to provide server admins with a better server running experience on top of that. YourKit Java Profiler enabled us to follow the execution of our code and determine what parts of it were taking up more CPU time than it should, giving us the opportunity to replace the inefficient code with a better alternative.
Some improvements include: - Optimised and improved the entity collision fix. - Added new ability to set spawn limits per creature type (animal, water animal, monster)
Possible planned improvements include: - Investigating more avenues for optimization - Optimised handling of events by only setting them up if a plugin is listening to the event.
Until we're happy with how these optimisations perform, the project will remain under a code freeze and the changes will remain purely within development builds. As soon as we're certain everything is good to go, we'll promote a Recommended Build for everyone to update to. Once we're certain the new Recommended Build is performing properly, we'll resume our normal development style. We've promoted a Beta Build containing our attempts to address the performance issues and hope you'll help us test them out to bring us closer to a new Recommended Build sooner: http://goo.gl/HSFoU
As always, thanks for your continued support and patience while we worked through the reported issues. You guys are truly awesome and we wouldn't be here without you. Thanks for everything! screek my town i scrash too all the resident is bootedauto | |
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